Wondrous Item, uncommon

These small crystal spheres measure 3/4 of an inch in diameter and weigh an ounce. Typically, 1d6 + 4 beads are found together.

These beads will store any cantrip spell that is cast while holding them. Upon breaking the bead by impact or speaking a command word the spell is released in the location on which it was broken. A bead can also be broken by speaking its command word. After a spell is activated a bead is no longer useful. 

You can use an action to throw the bead up to 40 feet. The spell uses the stats of the caster of the spell into the bed.

The command word can be spoken up to 60ft from the bead. Only 1 bead can be activated at a time. In an action, you could throw a bead and activate it or just activate it. 

These crystal beads were originally created out of crystals by artificers allowing them to further expand their creations. Some use gunpowder kegs with bonfire spells for remote detonations, others use them as projectile medical aids by infusing the beads with spare the dying. 

However, a spell can only be held in a bead for 2 days, after which time it will disappear. If a bead had a spell contained in it and it dissipated the bead will no longer work and becomes useless. 

You can have several beads containing different spells but each bead can only have one spell inside.

A bag of  8-10 beads would cost about the 70gp-100gp

 

Notes: Damage: Force, Damage, Control, Combat, Consumable

Previous Versions

Name Date Modified Views Adds Version Actions
12/22/2020 2:11:50 PM
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1/1/2021 1:27:32 PM
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Item Tags: Damage Control Combat Consumable

Dynage

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