Axelrod LichEater is a legendary weapon formed by the Wizard Sabar working closely with the Elven Smith La'teral Treeslice. It is a beautifully crafted Greataxe that is a 6' long heavy two handed weapon that weights close to 15 lbs but is astonishingly light to wield. It has a long brown shaft with an intricately carved mithril and silver alloy blade; engraved on the blade is "Axelrod LichEater" in High Elven as well as many mystical symbols.
In addition to a +1 bonus to attack and damage rolls made with this, the weapon is specifically enchanted to affect the powerful undead Liches and Vampires. It is +3 versus Liches and Vampires and highly intelligent creatures will recognize it for its legendary power. When wielded in combat it radiates an ever-so-slight breeze and when held allows the wielder to sense North at will. Additionally, the power of the weapon is so great that it inspires soaring self-confidence in the holder which allows +3 versus mind control and checks regarding fear.
It's control over the undead is so that great that once per day it can control Undead by concentration, affecting up to twice the wielders HD. On a natural 20, that total "to-hit" value exceeds 26 the wielder his healed for an equal amount of damage that it has meted on a successful hit (up to 14 maximum).
Also on a natural 20 that results in a "to-hit" value over 26, there is a 5% chance (+1%/wielder level) to disintegrate liches and vampires hit. A constitution save against DC 20 will instead inflict 6d10 + 6 points of damage to the creature.
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Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Magic, wielder must concentrate over the course of 24 hours, practicing and trying where possible all aspects of the weapons uses., Damage, Combat, Heavy, Two-Handed, Cleave
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