Weapon (dagger), legendary (requires attunement by a All present Daggers must be attuned to a creature in order to function)

These Daggers were forged in the Astral Sea, all the daggers are linked to each other and the Astral Plane.

Whiles the daggers are sheathed as a bonus action on your turn you can swap places with another creature attuned to an Astral Tether within 60ft. Also as a reaction when a creature that is attuned to an Astral Tether within 30ft of you is hit or targeted with a spell or attack roll you can choose to swap places with them taking the damage of the attack. 

When unsheathed you can a make an melee attack with the dagger on a hit the creature must make a DC 17 Charisma saving throw or be teleported to the Astral Plane along with the Dagger. On a natural 20 there is no save the creature is automatically teleported and on a natural 1 the user is instead teleported. 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: All present Daggers must be attuned to a creature in order to function, Finesse, Light, Thrown, Nick

MrGezzus

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