A bolt-action sniper rifle with a high rate of fire and a powerful cartridge.
Every shot uses a "charge" (ammo) and once all the charges are used, an action must be used to reload.
The user may choose to take an action to aim the sniper at a weak point on an enemy allowing the next shot to deal 150% extra damage.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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