You have a +2 bonus to attack and damage rolls with this magic weapon against creatures that are surprised or that you are hidden from. While you have this dagger on your person, you have immunity to poison damage and the poisoned condition.
As an action you can place a vial containing 1 dose of injury poison in the hilt of this dagger. As a bonus action, you can cause poison in the hilt of this dagger to coat the blade. Poison that coats the dagger in this way can affect up to 3 creatures instead of one.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Immunity: Poison, Immunity: Poisoned, Bonus: Magic, Finesse, Light, Thrown, Nick
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