Wand, rare
Has 6 Charges, charges are used to fuel the spells in the wand, everyday at dawn you regain 1d6 expended charges if you have 0 charges left roll a d20 on a 1 the wand turns to dust and vanishes.
Spells: you can cast 1 of 2 spells per turn. Defend, this spell expends 2 charges, it adds 4AC to the target you touch, It lasts until a battle starts or finishes. Projectile, this spell expends 1 charge and does 1d4+1 damage to target creature Range(10ft/70ft). speed, This spell expends 2 charges, it give an extra 30ft of movement to target creature (touch).
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