Weapon (greataxe), rare (requires attunement)

This weapon is imbued with the power to ignite itself with a magical fire that does no harm to the wielder nor itself.  When ignited, the next successful attack performed with this weapon does an extra 1d6 fire damage and if the target fails a DC 9+Proficiency Bonus Dexterity save, catch fire (1d6 at the start of their turn and can attempt the save at the end of their turns).  This weapon is activated by saying the word "Ignite" and can be deactivated by saying "extinguish".  This weapon will stay ignited for ten rounds unless it is deactivated early.  Alternatively, you can use this weapons ability to throw a concentrated fire bolt for 1d6 fire damage up to 2 times per short rest.  Activating this weapons firebolt ability is an action and Igniting the sword is a bonus action.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
1/6/2021 12:29:47 AM
5
1
5e
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1/6/2021 12:45:30 AM
11
1
5E
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