Wondrous Item, rare

This small dark blue metallic object has red lines that web out across the whole body that connect to a singular red gem where they begin to glow upon the activation of the Antimatter Grenade. This magical item can only be crafted by a 10th level or higher Artificer and the materials to make the Antimatter Grenade can not be duplicated by the Artificer class feats. Parts to create this magical item are up to the DM's discretion though it is powered by an energy cell (the red gem). Though small, this grenade can range in explosive power depending on how charged the creator can make the cell.

As a bonus action, a creature and push the gem inwards at which the lines and gem will begin to glow a deep red. Once armed, the grenade will explode within seconds. As an action, the wielder can hurl the grenade up to 60 feet or 120 feet if they use a Grenade Launcher. At the end of their turn, the grenade explodes. All creatures within 40 feet must make a DC 15 Dexterity saving throw taking 6d8 necrotic damage + 5d6 piercing damage on a failed save or half as much on a successful one.

A creature reduced to 0 hit points by this damage is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust.

Notes: Damage: Necrotic, Damage: Piercing

RaamtheDM

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