This amulet holds one charge.
You may use your reaction to expend this charge to cast Counterspell against a valid target. If you do and the counter is successful, the resultant shockwave from the effect deals 1d10 force damage against the target and the same amount but halved against you. All creatures within a 5ft radius of the target must make a DC13 Dexterity saving throw or also be subjected to the same halved amount of force damage.
You may also choose to consume one of your spell slots above level 3 as part of your reaction to cast the spell at that slot's level. The amount of force damage dealt increases by 1d4 for every level above level 3.
Upon expending the charge, roll a d4. On a 1, the gem in the amulet's setting cracks down the centre before crumbling to dust, leaving only a non-magical effigy of the item behind. Otherwise, the charge is automatically recovered at the next dawn.
Notes: Druid, Sorcerer, Warlock, Wizard, Buff, Jewelry
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