This Arrow's head and shaft are completely made of adamantine. The shaft is covered is Draconic runes. The fletching is made of feathers of an unknown fey creature.
Once attuned you always know the arrow's location if it is within 1000ft.
While within 500ft of the Arrow, twice per day as a bonus action you transport yourself within 5 feet of the arrow's location. Your body and items you hold become thousands of orbs noncoperial light that instantly travel to the location and reform. If there is no space available within 5ft of the Arrow the magic fails and the charge is lost. Once both charges are used the power can't be used again until the next dawn.
This Arrow shares the same properties of all adamantine weapons and is also magical.
Notes: Large or smaller creature, Teleportation, Movement, Utility, Exploration, Combat
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