While wearing this armor, you gain supernatural control of your blood, gaining the ability to harness it in new ways.
Manifest Blood Echo
When you use your Manifest Echo feature, you may grant it a facsimile of life by infusing it with your own blood. This echo becomes a creature of your size that occupies its space and has a movement of 30ft. It can interact with the world and uses your bonuses for any skill check used through it while you use your Echo Avatar feature. The clone's HP is equal to 3 times your fighter level and your maximum HP is reduced by this amount. Your HP maximum is restored when the echo is dismissed or destroyed and you recover HP equal to any HP it had remaining. It otherwise functions as a normal echo.
Wisdom of the Wardens
You tap into your blood bond of the Crimson Wardens, granting you access to their collective knowledge of the foe you are hunting. As an action, you can pick a creature type:
(Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead)
Creatures of that type have disadvantage on Wisdom(Perception) checks to detect you, you have advantage on Wisdom (Survival) checks to track them, and you gain proficiency in Intelligence checks to recall information about them. Once you use this feature, you must finish a short or long rest before you can use it again.
Crimson Fury
As a bonus action, you focus your blood magic towards the destruction of one specific foe of the same type as your Wisdom of the Wardens. Your attacks deal an additional 1d6 to that creature for 1 minute. When this effect ends, you lose the benefit of Wisdom of the Wardens until you pick a new creature type.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Utility, Combat, Deception, Warding
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