Weapon (greataxe), uncommon (requires attunement by a bard only)

You have a +1 bonus to attack and damage rolls made with this magic weapon. You have a +1 bonus to Charisma while attuned to this instrument.

This weapon / instrument can be used for either use, with unequipping / re-equipping for that particular use case

This instrument of the bards is an unique example of its kind, superior to an ordinary instrument in every way. This particular instrument is crafted by the legendary CD/CA company. Few are in existence.  A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use a bonus action to play the instrument and cast one of its spells: Earth Tremor, Thunderwave, and Shocking Grasp. Once the instrument has been used to cast a spell (Shocking Grasp twice), it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component and is also NOT one of the imbued spells of the axe.

**Shocking Grasp cast from the axe occurs specifically as a bonus action (and you must have your bonus action available in your action economy), and can only occur in concert with the melee attack of the axe, as the 'touch' requirement of the spell is consider 'met' by a successful attack roll.  You MUST declare you are spending the charge BEFORE rolling for the attack, or it cannot be used.  If the attack fails, the charge is still spent, and the spell also fails to cast.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Bonus: Charisma Score, bard only, Damage, Control, Buff, Utility, Combat, Instrument, Bard, Heavy, Two-Handed, Cleave

Item Tags: Damage Control Buff Utility Combat Instrument Bard

TheGreatGreenArkleseizure

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