Weapon (any sword that deals slashing damage), legendary (requires attunement by a creature without the Spellcasting or the Pact Magic class feature)

You gain a +4 bonus to attack and damage rolls made with this weapon.

Curse. In addition, The sword passively absorbs any magic in the vicinity, glowing the color matching the school or element of magic stored, spellcasters within 30 feet of this weapon or the creature carrying or wielding it, loose 1 random spell slot, holding the effect of one spell of the drained slot that the drained creature lost, until the attuned creature, while wielding this weapon, releases the stored spell as a bonus action. the sword can store spells up to a combined total of 9th level. A spell stored and cast from this sword uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. If the curse on this sword is removed, it becomes mundane, losing all of it's effects.

When a creature, object, or magical effect comes into contact with this weapon, either from being attacked with it or otherwise being in physical contact with the weapon, it is treated as if it had entered an area of an antimagic field, this weapon is unaffected by effects that would normally suppress magical effects.

As an action you can make a ranged attack with this weapon, sending slashes of magical or anti-magic energy in a line of 60 feet long and 10 feet wide, a creature in the line must succeed on a Strength or Dexterity (their choice) saving throw or be pushed 15 feet away from you in a direction following the line and taking slashing damage equal to this weapon's damage die, half as much on a success. DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

Also as a reaction, when you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster, absorbing the spell before shooting it back out at the original caster.

against non magical targets and creatures without magical or supernatural defenses, this weapon deals bludgeoning damage.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Replace Damage Type: Bludgeoning, creature without the Spellcasting or the Pact Magic class feature, Damage, Utility, Combat, Cursed, Finesse, Light, Vex

Previous Versions

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1/9/2021 8:11:24 AM
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Item Tags: Damage Utility Combat Cursed

Scarletsteam

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