This well-crafted axe appears to be made from the shaped thighbone of a large humanoid and the double-head of the weapon is as unique as the handle; a pair of jagged and razor-sharp steel blades are firmly fixed to the end of the shaft, chipped and encrusted with decades of blood and death. Attached to the pommel of the weapon is a fine chain of metal, a few bone tokens strung along it. Each bone is marked with a magical rune of power, that gently pulses with energy. Occasionally the faint sounds of battle can be heard coming from the finely wrought greataxe, and the magical runes never seem to be exactly the same from one day to the next.
This is a medium sized greataxe that has an eldritch glow that sheds a slowly pulsing amber energy that is equal to a light spell; when wielded it sheds bright light within a radius of 20 feet and shadowy light for an additional 40 feet after that.
This weapon provides a +1 to attack and damage.
In the hands of a raging character (via class ability, racial ability or spell effect) this weapon deals an additional 1d8 points of damage, when used by anyone non-raging the additional damage is reduced to 1d4.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Bludgeoning, Damage: Bludgeoning, person meditating for a short period with the weapon, Heavy, Two-Handed, Cleave
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