You have a +1 bonus to attack and damage rolls made with this magic weapon.
As an action, you can speak one of two command words and cause one of the following effects:
Kneel: The first command word expends one charge as large spectral horns manifest from either side of the maul. Choose a point within 30ft. of you that is directly adjacent to an enemy. You leap in a straight line towards this point, forcing any creatures within 5ft. of the chosen point to suceed on a DC 16 Dexterity saving throw or be knocked prone as you land.
Release: The second command word expends three charges and allows you to cast freedom of movement targeting yourself.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Topple