As a bonus action, you can retract the armgun into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
An armgun can be used in conjunction with the Artificer (Armorer) class feature Arcane Armor.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Ignore Weapon Property: Two-Handed, Ammunition (Firearms), Range, Two-Handed, Ammunition (Firearms), Reload, Push
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