The shadow markets supply a variety of illegal opiates and elixirs.
Creatures who drink this potion fall unconscious for 1 hour, during which time they perceive the world through the eyes and ears of a random person within a radius of one mile. The creature may focus on an object belonging to their target when they imbibe the drug to focus these visions on specific targets, allowing them to spy on their enemies.
Any creature sampling this drug must succeed on a DC 12 Charisma saving throw or develop an addiction. Addiction is treated as a disease: if the addicted creature doesn’t sample the drug during a 24-hour period, they gain one level of exhaustion that can’t be removed until the addiction is cured. If an addicted creature gains a sixth level of exhaustion in this way, the addiction is cured. Taking a hit of the drug removes any levels of exhaustion accrued by the addiction, but the creature remains addicted.
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