Wondrous Item, uncommon (requires attunement by a The claw requires attunement and must be kept on your person when attuned to be used)

Attached to a leather bracer is a mechanism with 40ft of cable and an four pointed, animated claw. This claw is able to grasp onto an item or the environment, or grapple with a creature. In order to use, you must perform a Dex check equal to 10+2 per every 10 feet. After use, the claw needs 1 hour to recharge before it is used again. If used again before the hour is up you must roll with disadvantage.

If the claw is targeted by dispel magic or another magical effect that cancels spells, the claw immediately detaches.

You can also use the Grappling Hook during combat to pull a creature towards you. You can attempt to use the claw to grapple as an action, and pull as a bonus action, If you successfully hit your target, they are grappled by you. In order to pull your opponent, you must make an opposing Strength check. If the target is grappled, you can then use a bonus action to pull them 5ft closer to you. The grappled creature can use an action to pull the hook off, by making a DC 12 Strength check.

The cable is like hempen rope and can hold up to 350 lbs., anymore causes a 50% chance each turn that the claw will drop what it is holding and must be wound back up afterwards.

To equip you must have a free arm with no armor on, and you will receive disadvantage if you are holding something in the same hand as the claw and attempt to use the claw.

Notes: The claw requires attunement and must be kept on your person when attuned to be used

JMH13579

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