Weapon (dagger), rare (requires attunement by a creature of good alignment)

The dagger appears to be from an iridescent glass, and it deals an additional 1d6 radiant damage on a hit. You have a +1 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with the dagger against a creature, shards of glass imbed themselves in the creature's skin, and it takes 1d4 piercing damage the first time it moves on each of its turns until uses an action to pull out the shards.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Radiant, creature of good alignment, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Thauraeln_The_Bold

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