Wondrous Item, uncommon (requires attunement)

While wearing this nondescript amulet, spells and anything else that would detect or reveal your creature type treat you as humanoid, and those that would reveal your alignment treat it as neutral.

Cursed. This item is cursed. An identify reveals it's normal properties, but characters with a passive Wisdom (Insight) of 17 or higher can make a DC 20 Intelligence (Arcana) check to learn the nature of the curse. Once worn for five minutes, it becomes attuned to the wearer, they are unwilling to part with it, unless the being convincing them is a night hag. While wearing this amulet, the creature has disadvantage on saving throws against spells and magical effects originating from fiends. Once every 24 hours, provided the creature sleeps, they are subjected to a night hag's Nightmare Haunting ability. The hag also has a 5 percent chance of teleporting to the Ethereal Plane within 500 ft. of the creature every time the creature finishes a short or long rest. A remove curse or greater restoration breaks the wearer's attunement to the item, but does not protect them from the curse again should they continue to wear the object.

Notes: Disadvantage: Saving Throws, Teleportation, Debuff, Deception, Cursed, Necklace

Item Tags: Teleportation Debuff Deception Cursed Necklace

MasterLucarion

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