Wondrous Item, rare (requires attunement)
Can cast spare the dying as a bonus action and from a range of 30ft. Once per day when a creature within 30ft of you drops to 0hp, you can use your reaction to harness its fleeting life energy and give yourself 2d6 temporary hip points. Once per day, when you drop to 0hp, it will pulse and restore 1hp.
Notes: One charge for capture energy, one for resisting death.
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