Weapon (longbow), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This bow holds 6 charges, every day at dawn is regains 1d6 charges. Before making an attack with their weapon you can expend a charge to add sharp thorns to the arrow you are shooting. If your attack is successful, ass 1d4 piercing.

Might of Thorns:

Alternatively, you can expend charges to cast the following spells:

Hail Of Thorns: 1st Level: 2 charges every extra level costs 2 additional charges 

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw(DC 15 ). A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Spike Growth: 3 charges: 

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it

Grasping Vine: 4 charges 

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw (dc 15) or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

 

 You can only use one of these effects per round. 

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Happyhippie8

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