After a sentient creature with whom the user has a close bond dies within 100 ft of the user, the user may spend an hour to turn the dead creature's lingering life essence into an ethereal weapon that can be summoned as a bonus action. This process can be completed multiple times but must be done with different sentient creatures each time and must be done within 1 day of the creature's death. This allows the user to summon multiple ethereal weapons with a single bonus action. Once summoned, if the user has made an attack action already this turn, the ethereal weapons can be used to attack all at once as a bonus action in a 15 foot radius sphere around the wielder. All creatures in the area of the sphere must succeed on a DC 15 Dexterity saving throw or take 1d8 force damage per ethereal weapon. On a failed save, they take half damage.
Notes: Damage: Force, Bonus: Armor Class, hour reflecting on the closest relationships you have or once had
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