Weapon (sickle), very rare (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

When you hit an opponent with your scythe, you can choose to apply a withering death curse onto the target, channeling energy from the planes of death (costs 1 Ki, which is returned if the target dies before the strike can be unleashed), and more specifically your Pocket Graveyard. With this death curse on the target each time you hit the opponent it will increase in potency, building up with 'death counters' per each strike. When you strike the target with your Scythe, Azrael, it will unleash the energy built up within the curse and harm the opponent dealing a d8 in necrotic damage for each death counter on the target (Costs 3 Ki, which are returned if the strike kills the target or the target dies soon after).

The scythe can only apply the curse or release its charge.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Light, Nick

Item Tags: Damage Combat

ChessicaPawnson

Comments

Posts Quoted:
Reply
Clear All Quotes