A set of Arrows, each with different properties that may help in the Exploration section as much as it may help in combat depending on their use and the creativity of the user.
A full set is very rare to find and it should have a total of 7 arrows each one with a very distinct shape, color and weight, indicating their use in some way or form.
- A brown Arrow with a ropelike texture on the body, the tip is like a dull rock and the feathering is long
--This arrow is the arrow of ropes, this one, when shot extends a rope up to 100ft, the rope is a very resistant one, capable of holding an entire party of adventurers with ease. if the rope is cut or breaks, the arrow looses the length of the rope below the cut making the arrow's rope shorter for the next use. If the arrow is lifted by the main body, the rope retracts into the arrow.
-A golden Arrow with a very dim glow.
--This is the arrow of light, the arrow when shot through a bow can travel up to 15ft and after that it proceeds to stay in place, even if that means floating above the ground. meanwhile in this state, the arrows sheds a strong light capable of illuminating up to 60ft radius and is blinding at a 5ft radius. when touched by a living being the arrow stops floating and the light effect is also turned off. If the arrow breaks under any circumstance, a shockwave of lighting damage is released making 2d6 damage to all creatures in a 10ft radius.
-A very heavy grey arrow heavily ornamented tip and body, with white short feathering
--Whenever the arrow picks up speed like when shot from a bow, the arrow turns north, when shot south, the arrow travels half the distance the bow you are using should have, when shot North, the distance doubles. finally when shot in any other direction, the arrow will turn North gradually and will be facing North completely when the arrow reaches half of the distance it should travel in total.
-A short, plane white arrow, the tip is completely round like a sphere and the material looks reflective like china.
--This arrow is the arrow of healing, it heals 1 hp for one charge or adds a 1hp as temporal hp for two charges, this arrow requires to have a very high speed to have an effect so shooting it from a bow should be the best way to do so, it has a total of 10 charges, after the 10 charges are used, this becomes a normal arrow.
-A green Arrow, the feathering is made out of leaves and the arrow is incredibly light
--This is the arrow of winds, this arrow creates a strong wind wind when flung by a bow, this wind is so strong that any creature trying to walk directly opposite to this effect would have to walk like in difficult terrain, this effect lasts for 1 round and it can be used up to 3 times a day. If the arrow breaks, it makes a blast of 30ft radius where all creatures in it go prone.
-A crooked arrow with no tip, the feathering is broken and everything seems to be in the wrong place.
--This is the arrow of nausea, a creature hit by this arrow will feel nausea, the effect is disadvantage to ability checks for the next turn unless the creature's constitution is below 10, in which case the effect is going to be the same as poison. The arrow can provide this effect 1 every 2 hours
-A Solid black arrow, without feathering
--This arrow is the arrow of interaction, it can be shot at levers, buttons, doors, chests and any other object that the user is aiming too. The arrow will interact with the object, like closing a door, opening a chest (if it is unlocked), moving a lever, etc. If an object can be interacted with in more that one way, the DM should be the one dictating what the interaction would be like.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Ammunition, Heavy, Range, Two-Handed, Slow
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