Wondrous Item, rare (requires attunement by a requires attunement by a doctor or physician)

the Box of Magic Pills is a small wood book, filled with 20 pills, each of a different color, plus 4d4 additional ones, each of a random color. as an action, a creature can reach into the box and pull a pill out. the creature then may immediately eat it, use their bonus action to put it back into the box, or save it. while a creature has it, they may use a bonus action to either either eat it, or give it to another creature within 5 feet of it. when a creature pulls a pill out of the box, they much draw randomly. when a creature eats a pill, use the following table to find the effect. 

color

Result

blue

you gain resistance to all damage for a minute. after this minute, they gain vulnerability to all damage types for a round.

red

for a minute, you can use your action to innately cast the fireball spell.

green

all creatures in a 50 foot radius of you must make a constitution saving throw. on a failed save, the are stunned for a round. the DC for this saving throw is the number of rills left in the box after the pill it eaten.

orange

for an hour, your walking speed increases by 20 feet, and your dexterity increases by 2, to a maximum of 22.

white

you gain a flying speed equal to your walking speed for an hour.

black

You gain an advantage on constitution saving throws for a day. additionally, you gain a plus 2 bonus to your constitution to a maximum of 22 for a minute.

purple

for a minute, you can use your action to teleport to an unoccupied space within 300 feet of yourself.

grey

Your hands become wreathed in a sticky substance, and you gain a climbing speed equal to your walking speed for a minute.

pink

for a minute, you can use your action to cast the charm person spell innately. 

clear

you become invisible for an hour.

brown

you can innately cast the beast bond spell and the speak with animals spell for a day.

cyan

You teleport to a random, unoccupied location within 60 ft of you. This space does not have to have ground under it.

buff

your strength increases by 4 for a minute, to a maximum of 24

dark red

you take 1d4 necrotic damage at the start of each of your turns for a year. if you deal damage to another creature, this effect is transferred to them. this is removed by the remove curse spell, or similar magic.

dark green

you are under the effects of the tree stride spell for its normal duration. this does counts as concentration.

dark blue

you heal by 1d4 at the start of each of your turns for a minute. after that minute, you take 1 acid damage at the start of each of your turns.

light green

for an hour you cannot heal, you are affected by the poisoned condition, and you take 1d10 poisoned damage at the end of each minute. this damage cannot reduce you to 0 hp.

cloudy

you cannot concentrate on concentration spells for an hour. additionally, your wisdom is decreases by 2 for a minute.

rainbow

You are effected of the confusion spell, for its normal duration.

multicolored

you gain the effect of 2 random pills

once a pill is removed from the box, you cannot get that pill again, although you can still get different ones of the same color if there are multiple in the box. when the box runs out of pills, roll a d4. on a 1, it breaks and becomes non-magical. each dawn where the box has no pills, it regains 2d4 pills, each of a random color.

 

Notes: requires attunement by a doctor or physician

HomebrewMindFlayer

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