the Box of Magic Pills is a small wood book, filled with 20 pills, each of a different color, plus 4d4 additional ones, each of a random color. as an action, a creature can reach into the box and pull a pill out. the creature then may immediately eat it, use their bonus action to put it back into the box, or save it. while a creature has it, they may use a bonus action to either either eat it, or give it to another creature within 5 feet of it. when a creature pulls a pill out of the box, they much draw randomly. when a creature eats a pill, use the following table to find the effect.
color |
Result |
blue |
you gain resistance to all damage for a minute. after this minute, they gain vulnerability to all damage types for a round. |
red |
for a minute, you can use your action to innately cast the fireball spell. |
green |
all creatures in a 50 foot radius of you must make a constitution saving throw. on a failed save, the are stunned for a round. the DC for this saving throw is the number of rills left in the box after the pill it eaten. |
orange |
for an hour, your walking speed increases by 20 feet, and your dexterity increases by 2, to a maximum of 22. |
white |
you gain a flying speed equal to your walking speed for an hour. |
black |
You gain an advantage on constitution saving throws for a day. additionally, you gain a plus 2 bonus to your constitution to a maximum of 22 for a minute. |
purple |
for a minute, you can use your action to teleport to an unoccupied space within 300 feet of yourself. |
grey |
Your hands become wreathed in a sticky substance, and you gain a climbing speed equal to your walking speed for a minute. |
pink |
for a minute, you can use your action to cast the charm person spell innately. |
clear |
you become invisible for an hour. |
brown |
you can innately cast the beast bond spell and the speak with animals spell for a day. |
cyan |
You teleport to a random, unoccupied location within 60 ft of you. This space does not have to have ground under it. |
buff |
your strength increases by 4 for a minute, to a maximum of 24 |
dark red |
you take 1d4 necrotic damage at the start of each of your turns for a year. if you deal damage to another creature, this effect is transferred to them. this is removed by the remove curse spell, or similar magic. |
dark green |
you are under the effects of the tree stride spell for its normal duration. this does counts as concentration. |
dark blue |
you heal by 1d4 at the start of each of your turns for a minute. after that minute, you take 1 acid damage at the start of each of your turns. |
light green |
for an hour you cannot heal, you are affected by the poisoned condition, and you take 1d10 poisoned damage at the end of each minute. this damage cannot reduce you to 0 hp. |
cloudy |
you cannot concentrate on concentration spells for an hour. additionally, your wisdom is decreases by 2 for a minute. |
rainbow |
You are effected of the confusion spell, for its normal duration. |
multicolored |
you gain the effect of 2 random pills |
once a pill is removed from the box, you cannot get that pill again, although you can still get different ones of the same color if there are multiple in the box. when the box runs out of pills, roll a d4. on a 1, it breaks and becomes non-magical. each dawn where the box has no pills, it regains 2d4 pills, each of a random color.
Notes: requires attunement by a doctor or physician
Comments