Weapon (laser pistol), very rare (requires attunement by a In order to attune to this weapon the base wielder must be dead, second it requires 2 long rests in order to bond with this weapon from there on you do not need to attune any more.)

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target they must take a DC 15 con check or take 3d6 lightning damage, on a successful check they only take 1d6 lightning damage. The ammunition is no longer magical after the creature is hit. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Stunned, In order to attune to this weapon the base wielder must be dead, second it requires 2 long rests in order to bond with this weapon from there on you do not need to attune any more., Damage, Range, Ammunition (Firearms), Reload, Vex

Item Tags: Damage

AmorQurdon

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