This golden glowing ball of yarn sheds dim light for 10 feet and causes any who look upon it (aside from its user) to feel a terrible urge to chase the ball, catch it and begin playing with it. This becomes that creatures sole aim and desire for 1 minute before the effect of the ball is broken on that creature.
In order to use the ball, one must take hold of one end of string attached to the ball and set it down on the ground. Once the ball is set, the user can control the direction and speed which the ball rolls (up to 30 feet per round). The ball adhears to the laws of physics but it can re-ravell itself in any direction and it can work underwater. The user must maintain full concentration on the ball during its use.
Any creature who lays eyes on the glowing ball must make a DC 16 Charisma saving throw or begin to chase the ball, following their uncontrollable urge to play with it. If a creature catches the ball, the effect is immediately broken. If chasing the ball would cause the creature to perform an act contrary to its natural self preservation, it must succeed a further DC14 Charisma saving throw or continue to chase the ball regardles. If the effect ends on a creature ,they become stunned for 1 round as they try to figure out why they wanted to chase the ball in the first place.
The ball can travel 150 feet from its user but does not shrink as it unravels however it does leave a trail of glowing thread, leading to its user in its wake.
Notes: Stunned, Charmed, Detection, Utility, Deception, Focus
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