Weapon (longsword), uncommon (requires attunement)

This sword is older than any Towne family memories. In it's prime, it wouldn't have looked out of place in the hands of a king. Sharp blade, intricate metal work in the pommel and a hilt that was once adorned with precious gems. Today one small yellow gem adorns the hilt.

The sword now accompanies Hermann Towne who picked it up when he was 12. A few years ago a gem was stolen and Hermann hasn't put his sword down since.

 Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any companions immediately behind and within 5 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Advantage: Initiative, Damage, Detection, Combat, Versatile, Sap

Item Tags: Damage Detection Combat

dpsion

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