The card is locked to a specific person via a drop of blood. The card shows the class, image and adventurer rank of the bound card holder. Often used as a form of ID.
This card has an interior space considerably larger than its outside dimensions, roughly 2 x 3 inches, weighs roughly 5 grams. Can store anything within 2 cubic feet. Retrieval of an item from the card requires an action. To store the item, the card must make contact with the item an with a thought the item is stored. By making contact with the card and concentrating the holder can visualize the items stored within. To retrieve an item, one only needs to visualize the item and pull it from within.
Card can be upgraded to hold more space via crystals obtained within the dungeon. (Requires 20 small clear crystals for the first upgrade, Amount is doubled for every upgrade. Each upgrade increases the cubic feet by 1.)
Breathing creatures inside the card can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing an A.I.C inside an extradimensional space created by a handy haversack, portable hole, Bag of Holding, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container
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