There is only true Justice when there is true Balance.
Protection of Balance
(1 / Long Rest) - While wielding Balanced Justice you may extend the protection of Balance up to a number of willing creatures that you can see equal to your spell casting modifier (minimum of 1). All affected creatures gain a +2 bonus to AC for 1 minute. You must concentrate on this effect as if it were a spell. This effect ends if you fall unconscious or you are no longer wielding Balanced Justice.
Combo Critical
While wielding Balanced Justice (Greateaxe) or Justice and Balance (Longsword/Shield), when you land a Critical Hit, you begin a combo of blows. Roll an additional damage die equal to opposite form and add your strength modifier. Add this additional damage to your damage roll calculation. You may then choose to change the weapon’s form. For example:
If critical strike while wielding Justice and Balance, roll critical damage for Justice and then add 1d12+2+strength modifier.
If critical strike while wielding Balanced Justice, roll critical damage for Balanced Justice and then add 1d8+1+strength modifier.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Requires the approval of Samusen, Damage, Combat, Heavy, Two-Handed, Cleave
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