Wondrous Item, unknown rarity
This grenade uses a specialized case made using 1d4 +1 energy cells to contain the antimatter inside of the grenade.
As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.
Each creature within 20 feet of an exploding antimatter grenade must make a Dexterity or Constitution saving throw equal to 8 + thrower's proficiency bonus + thrower’s Dexterity modifier, taking 6d6 Necrotic damage on a failed save, or half as much damage on a successful one. If they fail the save by more than 5 the creature is stunned for 2d4 + 2 rounds.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/29/2021 9:47:54 PM
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13
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1
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Coming Soon
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