This armor is a grand spectacle, and looks to be made of an enchanted gold.
While wearing this magical armor, you may use a bonus action to have it create luminous flames, causing bright light within a 30ft. radius, and dim light for another 30ft. Also, any creatures that come within 5ft. must make a DEX save (DC 10 + your Proficiency Bonus), or take 22 (3d12) fire damage. This lasts for one hour, or until disabled as a bonus action or dispelled.
The armor grants the wearer additional benefits as per listed in the spells and modifier section.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Fire, Bonus: Armored Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage: Fire, Buff, Combat, Str. 15 Required, Stealth Disadvantage
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