An ancient blade, with a myriad (over thirty) of infamous druids and adventurers' names written on the blade starting from the hilt and ending 3/4 of the way down to the tip of which you might recognize Adwarin, Bachlag, Bainer, Nadijah, and most certainly Alira. It's always wet, smells like moss, and occasionally attracts flies. Up to 3 times a day the blade liquifies and extends, lasting for 4 rounds (24 seconds), with the damage becoming cold, granting reach(10ft), and enabling the ability to communicate with catfish. Whenever you heal someone you add 1d6 of healing, you can detect rain, and plants around you grow more vigourously.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Druid, Finesse, Light, Nick
Previous Versions
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6/3/2021 5:07:54 PM
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Coming Soon
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