Armor (light, medium, or heavy), rare

 a set of armor made from the scales of a hydra. the ones who wear the armor are said to awaken their inner draconic draconic ancestry that may or may not have existed since the beginning of time.

 

the wearer of the armor gets a random draconic breath decided by the DM. the wearer also gets a resistance to the breath type they got.

the breath deals 1d8+ strength modifier damage, and the dexterity/constitution save is 14.

d8 Breath Type
1 Acid [5 by 30 ft. line (Dex. save)]
2 Cold [15 ft. cone (Con. save)]
3 Fire [5 by 30 ft. line (Dex. save)]
4 Force [5 by 30 ft. line (Dex. save)]
5 Lightning [5 by 30 ft. line (Dex. save)]
6 Necrotic [5 by 30 ft. line (Dex. save)]
7 Radiant [15 ft. cone (Con. save)]
8 Poison [15 ft. cone (Con. save)]

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Notes: Resistance: Acid, Resistance: Cold, Resistance: Fire, Resistance: Force, Resistance: Lightning, Resistance: Necrotic, Resistance: Poison, Resistance: Radiant, Combat, Warding

Previous Versions

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1/7/2021 4:48:43 PM
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Item Tags: Combat Warding

kledaddy

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