Weapon (handaxe), rare (requires attunement by a Axe of "The" Metal)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

While holding this axe/lute, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The axe/lute can also be used as a magic axe/lute. If you are holding the axe/lute and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the axe/lute again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the axe/lute's intervention, you can use your reaction to expend 1 charge from the axe/lute and turn the spell back on its caster as if you had cast the spell. The axe/lute regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the axe/lute becomes a nonmagical quarterstaff.

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Axe of "The" Metal, Damage, Combat, Light, Thrown, Vex

Item Tags: Damage Combat

CGWest

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