While wearing this amulet, you can cause any empty drinking vessel to fill with your choice of fermented (but not distilled) alcoholic beverage.
Once a person has become drunk (make one DC 13 Con save per drinking vessel; three failed saves indicates drunkenness), they heal 4d4+4 hp of damage, are cured of any nonmagical poison or disease affecting them, and make any Intelligence or Wisdom checks at a -5 penalty instead of their usual modifier. After 8 hours of sleep, they awaken refreshed, slightly buzzed but not hungover, hungry enough to eat a horse, and with only vague memories of the night before.
Any given person can benefit from this item's healing effect only once per day.
Notes: Healing, Jewelry
Comments