This amulet is covered in glittering mirrors that, upon inspection, go into the amulet far deeper than should be possible, and shining cogwheels that are always turning in ways that your eyes can never quite track. When the amulet is touched, it binds itself to the person that touches it; planting a very powerful, yet very subtle, compulsion into their mind. The compulsion has three primary effeccts
- The amulet forces the person to never take off the amulet for more than a few minutes
- The amulet keeps the person from recognizing that the amulet is having any effect on them.
- The amulet compels the person to keep any knowledge of the amulets effects from others
The amulet's other effect is to flip the person's alignment (i.e. chaotic becomes lawful, good becomes evil, and vice versa, neutral alignments are not affected) So a Chaotic Evil person would become a Lawful Good person, a Neutral Good person becomes a Neutral Evil person, and a Chaotic Neutral person would become a Lawful Neutral person.
While the amulet prevents the person from recognizing that they are being affected by it, if other people recognize that the person is acting differently, they can make a DC 15 Insight (if they are familiar with the person) or a DC 17 Arcana (if they have seen the Amulet on the person). Upon recognizing that the person has been affected, they can confront the wearer with this knowledge. If the wearer wishes to unbind the amulet, then they must make a DC 18 Wisdom saving throw to take off the amulet. If the amulet is not in contact with the person for more than one hour, then the amulet unbinds, and its effects no longer apply.
Notes: attunes on contact
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