Staff, rare (requires attunement by a Cleric, Druid, Sorcerer, Warlock, or Wizard)

The staff has 3 charges. While holding it, you can use an action to expend 1 of its charges to cast one of the following spells from it, using your spell save DC: black tentacles. The staff regains 1d4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turn into ooze and is destroyed.

Curse. This staff is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, your hit points maximum are reduced by 5 each day at dawn as the staff suck on your life energy to regain its charges. This reduction last until a remove curse spell is used on you. You die if this effect reduces your hit point maximum to 0.

Notes: Cleric, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Cursed

Item Tags: Damage Control Combat Cursed

EleKTriiK

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