This bottle is made of a highly reflective, glossy, metallic glass. This bottle slowly refills itself overtime with a bitter, oily medicinal substance. Drinking from the bottle requires an action.
You may, as an action, drink from the bottle. Drinking the substances of the bottle can only be done once per short or long rest, as the medicine within the bottle needs time to replenish. If a creature drinks from the bottle, they restore 3d4 hit points, as well as regaining 1d4 hit die. If the amount healed is more than the health missing from the creature, they regain all excess health gained as temporary hit points. If you are downed or knocked unconscious due to damage or magical effects, the liquid is automatically consumed, without required an action, and you gain the benefits of drinking the liquid, as well as waking up.
You can only take one drink from the bottle before it must be recharged. If the liquid is poured out of the bottle, instead of being drank directly from the bottle, the liquid loses all magical properties. If you do not drink the liquid by the end of a short or long rest, it will not gain any extra charges, however, you lose one point of exhaustion.
Notes: Healing, Utility, Container, Consumable
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