Weapon (whip), legendary (requires attunement by a creature who have slayed a Balor)

Wow, you've killed a Balor. Not a lot of people can say that, can they? But well, now you have its whip.

You have a +2 bonus to attack and damage rolls made with this magic weapon. It also have 10 feet of reach.

Whenever you hit a creature with this whip you can try to pull the target closer. It must succeed on a DC 15 Dexterity saving throw or be pulled 5 feet closer.

You can use a bonus action to cause fire to erupt from this magic whip, giving an extra 2d6 fire damage. Thes flames shed bright light in 40-foot radius and dim light for an additional 40 feet.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: creature who have slayed a Balor, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

SpeedyTabaxi_CatsForLife

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