Weapon (rifle, hunting), unknown rarity

Warforged creation built into the host.

Different ammo can be interchanged load order kept in mind e.g. standard ammo, concussive ammo, incendiary ammo, standard ammo. Once loaded requires an action to remove from load, can load a max of 4, upgrades available speak with DM.

Ammo can be crafted with materials required proficiency in tinkering tools, smithing and upgraded ammo types e.g. anti magic flares would require deep knowledge in the arcane arts (Arcana check).

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Fire, Warforged, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Ryhano

Comments

Posts Quoted:
Reply
Clear All Quotes