Weapon (dagger), common

These hooks do 1d4 Piercing Damage. They do not function as thrown weapons. If both attacks hit when used as a pair, the target is grappled. In order to free themselves, they must make an Acrobatics check on their turn contested by your Dexterity check as you try to keep the hooks embedded.

You can attempt to use the hooks to drag or move your target. Your movement is halved if you do so. You and the target will engage in a strength check contest. If the target is a size or more larger than you, they have advantage. If they are a size or more smaller than you, you have advantage.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage, Control, Utility, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
2/4/2021 1:58:06 PM
6
0
--
Coming Soon

Item Tags: Damage Control Utility Combat

Player_Access_1

Comments

Posts Quoted:
Reply
Clear All Quotes