Weapon (pistol), rare (requires attunement by a Humanoid, does not require proficiency with firearms.)

Can only fire 2 marksmanship die + arcana modifier per long rest. (Ex: 6+4+3= 13 shots per day)

Does 1d10 of Lightning dmg + 1d4 piercing dmg

You can use a bonus action to load an item of the miniature size (ball bearing, pebbles, etc..) into the barrel to be propelled by the shot.

You have 4 Marksmanship Die per day, you may expend 1 marksmanship die to use Marksman Shots; your marksmanship die is 1d8 (1d12 with proficiency) 

Marksman Shots; 

Precise Shot: You fire a shot at a specific area or target. You deal 1d8 (1d12) additional damage to that area or target.

Disabling Shot: You fire a shot that can disable constructs without destroying it. You deal 1d8 (1d12) additional damage to that object.

Dueling Shot: You add 1d8 (1d12) to your attack roll (not damage) as though it were part of your regular d20 roll (Ex: 13+7= Nat20).

Silent Shot: You add 1d8 (1d12) to your stealth check for an attack with this weapon while sneaking. 

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Lightning, Humanoid, does not require proficiency with firearms., Loading, Range, Ammunition (Firearms), Vex

SierraPowell

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