Armor (shield), rare (requires attunement)
As a reaction the user can put down the shield and take half damage on a ranged spell attack. Any creature within 5 feet of the user has to make a dexterity saving throw of 15 or they get hit with the magic ricochet, taking half the damage of the original spell.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
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