You have a +1 bonus to attack and damage rolls made with this magic weapon.
Ghostly Barrage:
As a bonus action
A sudden barrage of ghostly cannonballs, rains from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 bludgeoning damage on a failed save and is knocked prone, or half as much damage on a successful one and is not knocked prone.
1/day recharges at dawn.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Dangerous Duo: If paired with Beacon only takes up 1 attunement slot, Damage, Combat, Finesse, Light, Nick
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