Weapon (greatclub), rare

Argento is a gauntlet forged by the master Smith's of Moredin as well as its opposite Scatto.

You can spend one charge to taunt one target you can see within 30ft, the target must to a CON save (DC15) on a failed save the creature must attempt to attack you or must move toward you to attempt Sam attack action.

 

When you roll a 19 or 20 Roll 2d6 psychic damage

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Psychic, Charmed, Damage, Control, Combat, Two-Handed, Push

Item Tags: Damage Control Combat

CallMeKing77

Comments

Posts Quoted:
Reply
Clear All Quotes