This dagger was created by a necromancer. It adapts to your class.
Artificier - Your +1 infusions gain a bonus +1
Barbarian - You gain a bonus d6 to your attacks
Bard - You can use your bardic inspiration a bonus time
Cleric - Your utility spells heal allies for 5 HP
Druid - Your spells deal 1d4 bonus damage and heal you for the bonus damage
Fighter - You can pick a bonus fighting style
Monk - You gain +5ft of speed
Paladin - You gain 1 AC
Ranger - You can tame a bonus animal
Rogue - You can use the invisibility spell 1 time a short rest
Sorcerer - You gain 2 sorcerer points
Warlock - You can tame a quasith that gains +5 bonus HP +3Ft +2d4 necrotic damage
Wizard - You gain a bonus spell on every spell level
Blood hunter - You can pick a bonus rite
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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Posted Mar 1, 2021I love this! My only critique is that, for clerics, "utility spell" may be a bit vague. Does the knife only make the healing spells heal an extra 5hp? Or does any spell that aids an ally, like "shield of faith" or "sanctuary" also now heal the ally for 5hp? Other than that, the dagger seems well balanced for its rarity! Well done!