This charming satchel bag is actually an extradimensional puppy paradise. Its interior is a heavily designed dog resort that can comfortable house 500 puppies. The puppies live in luxury and are magically provided with as much air, food, and drink as they need, while keeping them young for as long as they stay inside the bag. When found, a bag of puppies will contain 5d100 puppies already. The bag weighs 15 pounds, regardless of its contents.
The bag of puppies can only have puppies living within it. All non-puppy creatures are incapable of fully entering the bag, and will be forcefully removed if attempted.
Placing a bag of puppies inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. All puppies within the bag at the time of destruction are kept completely safe within a puppy-demiplane, which can be merged with another bag of puppies, if a creature that possessed the previous bag performs a 1 hour ritual to combine the dimensions.
Pick a Puppy. As an action, you can reach inside the bag and retrieve one puppy. Alternatively, you can use your action to place a new puppy in the bag. All puppies from the bag are Lawful Good, and considered friendly to all non-hostile creatures and cannot take the Attack action.
Canine Flood. As an action, you can open the bag of puppies and partially empty its contents, releasing 2d100 puppies into a 30-foot cone. This flood persists for one round, as the puppies safely tumble out of the bag, and obscure the area. The area affected is considered difficult terrain. Any medium or small creature that enters the area for the first time, or starts their turn in the area must succeed a DC 15 Strength saving throw (a creature can choose to willingly fail) or else fall prone and become grappled by the flood of enthusiastic puppies jumping upon them. The circle lasts for 3d6 turns, or until the puppies can be lured away or otherwise dispersed.
Notes: Utility, Container
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