Dendar's Amulet offers benefits and detriments to the follower who dawns it. To those who are attuned to the Amulet of Dendar a gift is provided, you gain +1 on your armor class and get advantage on saving throws against magic. Dendar's kiss any dagger you wield gains 1d4 of poison damage while attuned to the dagger. Additionally you can infiltrate the dreams of anyone you spend an hour with, thus feeding their dreams to Dendar, they must pass a wisdom saving throw of 16 plus. Otherwise they enter a incepted and easily persuaded state, where suggestions are powerful. If this is successful 5 nights in a row they will be prone to a period of madness.
This Amulet comes with a detriment as well. If worn by someone aligned as good the amulet will try to manipulate them. At dusk their sanity will be tested. The wearer must pass a wisdom saving throw of 18. Insanity befalls them with a failure. Within 5 nights of failure the character is forever changed in their alignment becoming evil. Dendar feasts on their dreams. In opposition to the benefit of protection if a wearer is in bad favor with Dendar they will recieve -1 on AC and be at disadvantage to saving throws against magic. They're attacks will sting back, any dagger used will hurt the user with 1d4 of poison damage. This is known as Dendar's Bite.
Notes: Damage: Poison, Advantage: Saving Throws, Bonus: Armor Class, In order to be attuned to the Amulet of Dendar, the wearer must be a devout follower of Dendar. Spend an hour concentrating on your Amulet. Without the approval of Dendar, they who wear this Amulet must prove their sanity nightly.
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